Features
Agent Teams
Build AI design teams where multiple agents collaborate in parallel — each with their own personality, emotions, memory, and design role. Tell them what to build and watch a researcher, designer, copywriter, and creative director work together in real-time.
Pro / Max feature
How It Works
Instead of one AI agent doing everything, Agent Teams split the work across specialized roles that run in parallel. A landing page brief might spawn a researcher to study the brand, two designers building different sections simultaneously, a copywriter drafting headlines, and a creative director reviewing the final result.
The system uses a swarm-based orchestrationmodel with dependency scheduling — tasks start as soon as their dependencies finish, not in sequential waves.
Getting Started
- Open the AI chat panel in the design studio
- Click the + button and toggle “Use a team”
- Choose a team preset or recruit agents one at a time
- Type your design brief — the team assembles and starts working
Roles
Each agent has a role that determines what they can do. Builder roles (designer, creative director) have full access to design tools. Non-builder roles produce text output that informs the builders.
| Role | Type | What They Do |
|---|---|---|
| Designer | Builder | Creates layouts, sections, and visual elements on artboards |
| Creative Director | Builder | Reviews, critiques, and finishes artboards — fixes spacing, colors, and polish |
| Researcher | Text-only | Studies the brand, competitors, and audience — produces research notes |
| Copywriter | Text-only | Writes headlines, body copy, and microcopy for the design |
| Brand Strategist | Text-only | Defines brand voice, messaging, and positioning |
| UX Researcher | Text-only | Provides user experience insights and interaction patterns |
| Art Director | Text-only | Sets visual direction, mood, and aesthetic guidance |
| Developer | Text-only | Advises on technical feasibility and implementation |
Team Presets
Presets give you a ready-made team with curated personalities and traits. Pick one to get started fast, then customize individual agents as needed.
Full Studio
8 agents covering all roles — for complex, multi-page projects
Landing Page Sprint
Focused team for single-page designs with fast turnaround
Brand Campaign
Brand strategist + designers for cohesive multi-asset campaigns
Content Machine
Copywriter-heavy team for content-driven designs
Product Team
UX researcher + developer + designer for product screens
Full Stack Design
End-to-end team with research, design, and development coverage
4-Phase Swarm Pipeline
When a team starts working, tasks flow through four phases. Each phase can run multiple agents in parallel.
Phase 1 — Research
Text-only agents (researcher, copywriter, CD) gather information, study the brand, and produce notes. Web search is enabled. No artboard changes.
Phase 2 — Build
Designers work in parallel on separate artboards (up to 3 simultaneously). Each gets up to 10 iterations with full design tool access. Research notes from Phase 1 are injected into their context.
Phase 3 — Review
The Creative Director inspects each artboard sequentially — fixing spacing, colors, and completing missing sections. Has full tool access and web search for design verification.
Phase 4 — Revise
Builders respond to CD feedback. Agents with high conviction may push back on critique with design rationale. Quick polish phase — max 5 iterations per agent.
Cost
Personality System
Every agent has a personality defined by 5 axes on a 0–10 scale. The total budget is 25 points — bumping one axis up automatically redistributes others.
| Axis | Low (0) | High (10) |
|---|---|---|
| Boldness | Subtle, understated | Bold, dramatic |
| Playfulness | Serious, formal | Playful, whimsical |
| Experimentalism | Conventional, safe | Experimental, boundary-pushing |
| Verbosity | Concise, minimal | Verbose, detailed |
| Warmth | Corporate, professional | Warm, personable |
When two axes are both high (≥7), the agent unlocks emergent descriptors— richer personality blends like “irreverent and provocative” (bold + playful) that go beyond the individual axes.
Traits
On top of personality axes, each agent can have up to 2 traits per category (32 traits total across 8 categories). Traits shape how agents work, communicate, and handle feedback.
Temperament
sassy, chill, intense, nurturing, provocative, deadpan, enthusiastic, stoic
Work Style
perfectionist, fast-shipper, big-picture, detail-obsessed, methodical, chaotic-creative, iterative, one-shot
Social
extrovert, introvert, leader, collaborator, independent, mentor, challenger, supporter
Mindset
thinking, feeling, judging, perceiving, optimist, realist, risk-taker, cautious
Conviction
Traits also determine an agent's conviction score(0–1), which controls how they respond to the Creative Director's critique during the revision phase:
- High conviction (0.75+): Pushes back with design rationale, defends choices, can disagree
- Moderate (0.5–0.75): Weighs feedback, accepts most changes unless they conflict with goals
- Low (<0.5): Accepts feedback, defers to the team lead, focuses on execution
Living State
Agents are “alive” — they have persistent emotions, memory, and experience that carry across sessions. This state subtly influences how they design and collaborate.
Emotions
Five emotional dimensions (0–100) that shift based on events:
- Energy — drifts toward 70 over time, drops with heavy workloads
- Confidence — rises when work is approved, drops on rejection
- Enthusiasm — spikes with creative breakthroughs
- Frustration — decays naturally, rises with repeated rejections
- Inspiration — needs stimulation to stay high, rises with collaboration wins
Emotions produce one of 7 moods(fired-up, confident, steady, cautious, drained, frustrated, inspired) that are injected as subtle prompt fragments into the agent's context. A “fired-up” designer takes bigger creative risks; a “cautious” one plays it safe.
Memory
Each agent maintains up to 100 memory entries with salience-based decay. Memories that aren't reinforced gradually fade (0.02 salience/day). Five memory types:
- Design preferences — “User prefers dark themes with high contrast”
- Feedback — “CD asked for more whitespace in hero sections”
- Relationships — “Works well with Pixel on layout tasks”
- Project context — “This brand targets Gen Z audiences”
- Skill growth — “Improved at responsive grid layouts after last project”
XP & Leveling
Agents earn XP from completed tasks. Levels unlock progressively bolder behavior — veteran agents (Level 5+) take bigger creative risks and provide more opinionated feedback. Level thresholds scale from 100 XP (Level 2) up to 5,500 XP (Level 10).
Persistence
Living state is stored in your browser's IndexedDB and optionally synced to the cloud via Supabase. Emotional decay is applied when an agent hasn't been active for more than an hour.
Inter-Agent Messaging
Agents communicate through a typed mailbox system. Unread messages (up to 5) are injected into an agent's context so they can see what their teammates are doing and respond accordingly.
| Message Type | Purpose |
|---|---|
| Chat | General communication between agents |
| Design Handoff | Designer passes work to another with design decisions payload |
| Review Request | Ask a peer to review completed work |
| Review Response | Approval or feedback on reviewed work |
| Critique | CD sends specific design feedback |
| Broadcast | Message sent to all team members |
| Direction | CD broadcasts overall design direction to the team |
Agent Panel
The agent team panel gives you full visibility and control over your team:
- Agent roster — avatar, name, role badge, and mood emoji for each agent
- Team health — synergy percentage showing how well the team works together
- Team tensions — productive trait conflicts (e.g., perfectionist vs. fast-shipper)
- Coverage report — which roles are present and where there are gaps
Agent Editor
Click any agent to open the editor sheet where you can:
- Adjust personality sliders (budget auto-redistributes proportionally)
- Pick traits from category checkboxes (max 2 per category)
- Write a custom prompt for specialized behavior
- View the generated skill file (role baseline + personality injection)
- See living state: level, emotion status, unread message count
Web Search
Research agents (Phase 1) and reviewing agents (Phase 3) can use native Claude web search to look up brand information, competitor sites, and design trends. Web search respects your user toggle and is passed per-task to the API.
Reference
- All MCP tools — design tools used by builder agents
- Brand Kit — brand context is shared with agent teams automatically
- AI Chat API — API endpoints for AI interactions